

Divine Smash (requires 30% PP) - lunge towards your target and deal a powerful blow that deals 150 damage and also sends him flying One Inch Punch (requires 30% PP) - a slow attack that uses the power of your God Hand to slightly touch the enemy, yet deal 200 damage and send him flying Whirlwind (requires 20% PP) - attack enemies all around you and deal 70 total damage * Roulette - special attacks that require Power Points (gained by hurting enemies, lost by getting damaged by enemies) to use: Upon activation, the player makes a quick right hookĭeals 120% damage and has very low attack delayĭeals 15 damage, but increases Tension by additional 10% Upon activation, grants the player 5 seconds of explosive punchesĮach explosive punch deals 300% explosive damage + 100% melee damage (400% total) Upon activaton, deals 600% dissolving damage Upon activation, pushes the player forwardĭoes an uppercut that makes the hit entity fly upwards and away Upon activation increases swing speed by 40% for 5 seconds * God Hand - attack enemies or players to fill up your tension meter, then hold your USE KEY and press your RELOAD KEY to unleash the god hand - become invincible, deal 50% more damage, swing 75% faster and regenerate health!ĭoes three swift hits in a row upon activation * Designed for singleplayer use, but should work in multiplayer * Keeping up with the left-right hand swinging lets you deal blows faster Myhands_reset - When called it will force player model hands to be rebuilt.This SWEP is built upon my Reworked Combo-Fists. Myhands_clip 0 - How far your arms will be clipped. Myhands_enabled 1 - Can enable/disable the player model hands at will. If you install the addon it will only be enabled if you host a game or play Single-Player.


NOTE: The server you are playing on needs this addon installed. NOTE: Make sure model quality is set to High for best results! (LOD forcing on models seems to be broken which is how I use to make this not required) This addon is intended as a replacement for the c_ arms and is best used with HD models. (If ur model is a headcrab or something like that expect issues!) If you use a non-standard humanoid model it will likely not work. It is bonemerged onto your view-model and all non-relevant bones are moved behind a clipping plane. This is accomplished by rendering a client-side-only copy of your player model. Replaces the default view-model hands with your player models hands.
